All attendees confirmed

All 29 of the protagonists have now been counted.  Yes, that is an odd number which we can deal with in a number of ways. Get an extra (German) player, give control of an the (missing) 1500 point force to an existing German player or split it between two. Or either Lee or myself can use it.

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Current situation

We have 28 players committed with 1  yet to do so.

Of the 28 players attending 15 have Russian Forces and the remaining 13 are German. So, it looks like I may have to ask one Russian player to swap over. Then sods law dictates that the last player to commit will want to take Germans..  Unless we get another German player along with uncommitted player

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Lists please

We’re waiting on quite a number of  lists. Let’s have them please.

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The FearNaught mixed grill.

Some of you will be pleased to know that the Royal Oak has once more been booked for our evening’s unwinding on Saturday.

Dean, the landlord is also prepared, at my request to  provide the now legendary Fearnaught Mixed grill; 24oz of succulent, tasty and  once contented farmyard animals, on a plate. What’s not to like?

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2013-taking names

1- Cassino on March 2nd and 3rd
2- Operation Husky on June 15th and 16th
3- Second Battle of Kharkov on October 19th and 20th.
4- Siege of Bastogne on December 7th and 8th Subject to having at least 20 players signed up and comitted with suitably prepared forces and terrain to help by July 2013 otherwise an alternative will be chosen.

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Cassino-almost full

Calling all you FearNaught regulars,  this event is filling up very quickly indeed.

~there are only about half a dozen places left~

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Your country needs you!

I am now taking names for Fearnaught- Cassino  as  per usual FN rules.

If you’re interested please let me know as soon as possible as these events tend to sell out pretty quickly.

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Kursk info.

Having spoken to a number of attendees at the Alamein event as well as Gazala it’s very clear that a lot of you are very excited about Kursk.
Consequently I’ve draughted a plan of action.

  • Mailshot to all those who have asked me too keep a place to confirm they still want to attend
  • Mailshot to  ask for them to express a preference Axis/Soviets
  • Create a sub forum in the Historical section of TWF in order for those interested to express their views and chip in with ideas for the event.

On a very positive note, Steve (of Triple fHelix) is happy to accommodate a few extra players so those players currently on the reserve list will now have a place.

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El Alamein under way

Operation Lightfoot has been launched and the first morning saw the massed allied attack blunted by the German defences.

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Operation Lightfoot -update

FearNaught’s ‘El Alamein’ campaign came to an end this afternoon , so here’s a quick summary.

Round 1 saw three doubles games  and one singles game with the Allies attacking the surprised Germans in each game.  A FearNaught twist had all German forces pinned down at the start of the game due to the huge artillery bombardment prior to the launch of Operation Lightfoot, even the tank crews where hidden in bunkers and had to remount to get going. Also, in keeping with Op.  Lightfoot the Allies had to negotiate  a number of minefields at the start of (both) Saturday’s games. Paul Bellamy lost a Churchill before the game begun and the less said about Mark and Derek’s tanks, the better.

Due to the lower and the uneven number of players for this event I , for the first time, joined in the fun, digging in to face Graham and Steve’s Allied forces.  Mark Martin and Nigel Emsen  played against Mark Roberts and Derek Marshal’s heavy & light tanks while in the last doubles game we had   Tom Hall and newcomer Simon Davies’ Germans  fighting two more newcomers to the event in the shape of Ross  Thomas and David. In the sole singles game we had Paul Bellamy’s Brits attacking Byron Emsen.

The games were 2 x Hold the line and 2 x No Retreat.

The singles game came to an end quite quickly in the Germans favour so they both set up again and played another to record the opposite result. The doubles games saw the Allies record a sole but convincing win in the North sector while Allied forces in the center made absolutely no headway against the resolute German defence.

Saturday afternoons pairings were as follows:
My good self (Alex Storch) attacking the forces of Paul  and Ross in a pincer movement (in theory). To reresent the fact that the Axis wanted to take advantage of  the temporarily extended and exhausted Brits.
Tom  and Byron   played an Encounter with  Derek and Mark as their forces were threatening to run riot in the North so they met tehm head on.
Nigel and Mark attempted to Breakthrough the forces of Graham and Steve.
Finally, Simon faced David in another Pincer movement.

It was clear that after the disappointment of the early Allied attacks that they’d very much pulled themsleves together and  got their plans just right as they won all four of the afternoon’s games, two them handsomely.

Saturday evening saw someone propose that on Sunday it would be good fun to play some bigger games. Consequently, over a very enjoyable meal a plan was formulated for the introduction of six player games.

Therefore Sunday saw me  return to my organiser role ‘full time’. Sportingly, Ross swapped sides and used my German Panzer Kompanie. The teams were as follows: Mark, Tom and Ross against Mark, Paul and Derek in the first game and in the other we had Byron, Simon and Nigel against Steve, David and Graham.  Both these games had the Germans back in their trenches waiting for the enslaught.   The photos will show that on one table the Allies, (Mark R) specifically, wasted no time in launching forwards with Mark attempting to push the Germans off the central objective on turn one. Needless to say,  they came in for a little 88mm loving. The rest of the game saw repeated action around the central objective. The German’s clearly having decided to more or less give up their right objective in the face of all Derek’s light tanks and a  platoon of Mark’s heavies. In the middle Paul was up against it, even with three Churchills which unsurprisingly drew a lot of fire. Ultimately, with Mark’s early but ultimately costly gambit the Allies had an uphill struggle to hold two objectives. Added to that were Ross’s 4 Panzer IVs who led a charmed life while cutting a swathe through the allied armour.  A big Axis win because the Axis did not suffer many losses.

On the other table the Allies showed a lot more respect to the German 88s that proved very tough, sticking around much longer than anyone would expect with that amount of attention from the artillery. The 88s did what they did best; restricting allied movement and picking off tanks when the opportunity arose.  Even so, there was once more much combat around the central objective and all three were threatened at the end, however with the time limit looming the Allies conceded defeat and sportingly admitted that even with a little more time the Axis were under no great threat of losing their grip on two objectives.  Another Axis win.

For those of you who haven’t attended a FearNaught event it’s important to know that although a rough record of actual victory points is noted the game is judged on historical objectives reached. At the start of the weekend I clearly outlined that the Allies had to do what was expected of them in Operation Lightfoot, namely keep the Germans pinned with huge Artillery barrages, negotiate the minefields and get them on the run.  After a slow start the Allies   did push the Germans back but, once more the well drilled Germans got their act together and held tight for  the last push, repulsing attack after attack and forcing the Allies to pull back once again.  After much deliberation (and it was close), the Allies simply didn’t take advantage of their (entire weekend) advantage in artillery and air cover and make noticable gains.
Result a Minor Axis Victory.

Had this happened historically there’s little doubt with the huge numercial advantage the Allies held it would only be a matter of time before they would have broken through.


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