Campaign Details

Fearnaught 2010 (Anzio) and 2011 (Falaise) were run using the real events as a backdrop and to lead the flow of the weekend. No set  campaign rules were used, rather a very flexible ‘make it up as you go along’ approach.

FearNaught Market Garden was an entirely different approach in that we used Battlefront’s own campaign boxed  set and their rules to run the campaign.

All FearNaught events  planned for 2012 and 2013 will be run over a weekend with attendees expected to be at the venue at 8.45/9:00 am on the Saturday morning with gaming continuing until around 6:00 pm.  Sunday’s start is a little more relaxed, starting at 9:45 am and continuing until around 4:00 pm.

Games are played in a variety of sizes, 2 , 4 or 6 player games are played on suitably sized boards. In the event of doubles and triples you will be partered up with someone with a suitable army initially but ideally with whom you’ll enjoying playing, you can request/suggest playing partners and I will make every effort to ensure you get to play together (but no guarantee) Sometimes, there will be singles games alongside doubles/triples games and these inevitable finish quicker, what then happens is that the players construct a makeshift force to help out on other a tables. Alternatively, they can replay the singles game.

It’s worth noting that Artillery and Air cover is handled differently at FearNaught events. When quoting what size lists required for the event, these do not  include artillery or air. We take care of that for you, cards are distributed that reflect the historical event, i.e. sometimes the Allies have dominance, such as in Falaise and in other events the Axis may have supremacy of the air.

I expect attendees of my events to be keen gamers but to approach the games in a very friendly and relaxed manner. Anyone who gets hot under the collar (or worse) for any reason whatsoever will  be spoken to and runs the risk of not being allowed to attend future events. Always remember, “it’s only a game”.